![]() I think this is enough to have a dedicated thread for this game. Third curiosity, the game links a curious dll named QMIXER95.DLL that surely is related with sound mixing, but there is no trace of a volume control panel anywhere in the game. ![]() Second fact, at time the audio track stops and the program issues a series of commands: "open cdaudio", "stop cdaudio" and "close cdaudio", but I wonder how it knew that the track was finished since it was played from the CD emulator and there was no MCI_NOTIFY request. But how this command "play cdaudio from 2" is supposed to work? mciSendStringA: Command = " stop cdaudio " Return = 0 x400 Callback = 0įirst of all, the game uses mciSendStringA to play the audio track, and there's no sign of an auto-repeat request. 2003-02 - 1965.0 - Windows XP Service Pack 1 Greek (1). mciSendStringA: Command = " open cdaudio " Return = 0 x400 Callback = 0 > ret = 0 ( MCIERR_NOERROR ) from device = cdaudio ![]() mciSendStringA: Command = " close cdaudio " Return = 0 x400 Callback = 0 mciSendStringA: Command = " play cdaudio from 2 " Return = 0 x400 Callback = 0 mciSendStringA: set time format 0 xa ( TMSF ) ![]() mciSendStringA: Command = " set cdaudio time format tmsf " Return = 0 x400 Callback = 0 MciSendStringA: Command = " open cdaudio " Return = 0 x400 Callback = 0 ![]()
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